If you're an old school fan of the Secret Wars or just collect the Hasbro Marvel Universe line, this is for you!
My review on Examiner.com
Wednesday, September 30, 2009
Thursday, September 24, 2009
TOY REVIEW: NECA Gears of War Series 4 Parts 1, 2 and 3
Tuesday, September 15, 2009
NEWNESS!!!
My toys reviews will still be posted here but will now link to examiner.com. All other reviews will continue in here for anyone who actually reads them.
check it: http://www.examiner.com/x-22615-LA-Toy-Collecting-Examiner READ, SUBSCRIBE, COMMENT, FOLLOW, LINK, REPOST! thanks y'all!
check it: http://www.examiner.com/x-22615-LA-Toy-Collecting-Examiner READ, SUBSCRIBE, COMMENT, FOLLOW, LINK, REPOST! thanks y'all!
Thursday, August 27, 2009
TOY REVIEW: NECA GEARS OF WAR SERIES 4 Part 1
This August brings yet another amazing entry into NECA's Gears of War line. This will be Part 1 since it will only be covering Marcus Fenix and Dominique Santiago in Theron Disguise and one of my new favorites, the Tickers. As soon as I get my hands on the Grenadier Locust and Flamethrower Grenadier, I'll be posting my review for them as Part 2.

First up are Marcus and Dom in Theron disguise. Xbox Live recently released a deleted mission from Gears of War 2 in which they don Theron armor while attempting to infiltrate Locust territory. When preview photos of the figures were released, I pretty much figured I would skip them. Once I actually saw the figures on the rack however, I just couldn't leave them. I'll admit having a weak spot for disguised characters (or characters that break away from their standard duds) and these two are pretty hilarious and carry more details that I'd have thought.
for comparison: original Theron (post my repainting)

DISGUISED!


Usually when a company makes a character dressed in a disguise, especially a helmeted one, they simply take the body of the outfit and plop an old head on its neck, pack in a removable helmet that just never sits right and calls it a day.


NECA here has reused the Theron torso and legs as well as the unhelmeted heads of Dom and Marcus. The neck line of the torso is retooled appropriately considering its a human in bulky Theron armor pulled over their own COG armor. The effect is much more obvious on the arms. As Theron have only shoulder plates and arm bracers, that leaves the entire bicep area exposed. It is this exposed area that allows you to see Marcus' armor showing through and Dom's tattoo of his recently proven to be deceased wife, Maria. Let me just add that that tattoo is just as impressive the second time around.


Also packed in with each of them are secondary heads with the Theron Sentinel helmet. Sentinels are sort of like Theron supervisors and are only discernable because of the helmets. That's surely better than running around with a clearly exposed human head when infiltrating a bunch of hulking gray Locusts, but its still not much of a disguise and that's why I ultimately love them. The disguise is clearly only meant to work at a distance. Its pretty hilarious and I'm glad I grabbed them.


Accessories include the alternate heads and lancer rifles with all of their usual little weapon details like the perfectly stamped COG skull on the side.

The paints and sculpts are just as solid as they were the first time around with body/leg articulation being consistent with the previous released Theron guard. Neck and arm articulation is consistent with the current version of Marcus and Dom. They're great figures that really exceeded my expectations, especially for a mere $13.99 each if you can find them at Toys R Us (which isn't that hard, go mid week early and you should be able to find them).
THE TICKERS!

The little Tickers I must say I probably love TOO much. In the game they are nasty canine sized bug creatures that run up to enemies and detonate. Living bombs essentially.
Sculpting on these is absolutely amazing. Tons of bits of muscle connective tissue, textures, detailed sinewy arms and vicious teeth. The tops of their flat, fluke like heads has a bumpy feel to them while much of the body is a maze of wrinkles.

The metal tank on/in their backs is especially detailed. The paint on these back packs are outstanding and I have to say the best weathering and metal fatigue NECA has yet released. Even the backs of them are incredibly intricate. The tank canister itself is slightly clear which adds an interesting touch.

The Tickers possess an impressive amount of articulation for what's basically a big bug. All four of its stubby back legs are ball jointed at their sockets allowing for a variety of stances. I have one crouched as if to pounce and one rearing up. The upper arms are ball jointed as well with swivel cuts just above the elbow and at the wrists. Their jaws are also hinged for various degrees of biting.
NECA attempted to recreate the fast manner in which these little beasties attack by including small wheels under the body that feature a pull back and let go race car like ability. The legs, if not positioned out far enough, will catch and slow the Ticker down. The feature in general does not work as well as it should. I'll admit, as dumb as it may sound, I was looking forward to having Ticker races across my pho-wood floors (sounds like good party game to me) so I'm kind of bummed it doesn't. I also figured they would make the jaw/teeth chatter as it raced along since they're called "Tickers" for a reason, in the game they click their teeth rapidly before attacking. Also, the fact that the canister of the back piece is slightly opaque makes me wonder why they didn't make it spark (they are bombs) as it raced across the floor like a lot of toy ray guns did back in the day. Its kind of odd that that part is clear at all so perhaps it was a consideration at some point.
If the feature doesn't catch your fancy at all however, NECA was nice enough to make the main stabilizing leg/wheel (think Artoo Detoo's spare leg) retractable into the body via small hatch. I think that was a very nice consideration for those who despised the action feature (I'm sure their were some, I wasn't one of them... TICKER RACES!!!).
Examples with it retracted and out:

At $13.99, NECA should have either nailed the action feature (with chattery teeth/sparks) or scrapped it and released these in a two pack format. Two packs would have suited me just fine, especially because I do love the figure and would like an army of them. Seeing as these are clearly for adults, action features will only be appreciated for a few minutes of amusement before the Ticker ends up on its rightful shelf space. Perhaps they'll release one of their $40 boxed sets with 5 featureless Tickers. I'm certainly down for that and I'd hope other fans would be as well. Its a very well done figure and I've already bought two.

That being said, NECA is going to release a Boomer in their next wave that will apparently be as big as it should be and they're not charging more for it (as far as I know as of writing this). The Ticker situation is a very small gripe for some very good value they've given Gears fans since this line started (which wasn't THAT long ago in toy years, spring of last year I believe). Especially the $40 Delta Squad box with tons of weapons and an exclusive Hammer of Dawn weapon or the Locust Hive box with seven heads (two of which are exclusive and one that was almost impossible to get the first chance)*. The Ticker is a gorgeous figure and I highly recommend getting at least one. If the value doesn't cut it for you, hope for a box set later on. I for one want around five and I'll just grab them off the peg "in case". If they release a box set later, I may grab that too. Seriously, Ticker Army! I'm all about it!
Check them out and let me know what you think. And be on the lookout for Series 5 in October with a new COG Trooper, Col. Hoffman, a Bloodmount rider AND my favorite Locust, the BOOMER!
*I'll be reviewing the Locust Hive box set hopefully by the weekend. Great set.
First up are Marcus and Dom in Theron disguise. Xbox Live recently released a deleted mission from Gears of War 2 in which they don Theron armor while attempting to infiltrate Locust territory. When preview photos of the figures were released, I pretty much figured I would skip them. Once I actually saw the figures on the rack however, I just couldn't leave them. I'll admit having a weak spot for disguised characters (or characters that break away from their standard duds) and these two are pretty hilarious and carry more details that I'd have thought.
for comparison: original Theron (post my repainting)
DISGUISED!
Usually when a company makes a character dressed in a disguise, especially a helmeted one, they simply take the body of the outfit and plop an old head on its neck, pack in a removable helmet that just never sits right and calls it a day.
NECA here has reused the Theron torso and legs as well as the unhelmeted heads of Dom and Marcus. The neck line of the torso is retooled appropriately considering its a human in bulky Theron armor pulled over their own COG armor. The effect is much more obvious on the arms. As Theron have only shoulder plates and arm bracers, that leaves the entire bicep area exposed. It is this exposed area that allows you to see Marcus' armor showing through and Dom's tattoo of his recently proven to be deceased wife, Maria. Let me just add that that tattoo is just as impressive the second time around.
Also packed in with each of them are secondary heads with the Theron Sentinel helmet. Sentinels are sort of like Theron supervisors and are only discernable because of the helmets. That's surely better than running around with a clearly exposed human head when infiltrating a bunch of hulking gray Locusts, but its still not much of a disguise and that's why I ultimately love them. The disguise is clearly only meant to work at a distance. Its pretty hilarious and I'm glad I grabbed them.
Accessories include the alternate heads and lancer rifles with all of their usual little weapon details like the perfectly stamped COG skull on the side.
The paints and sculpts are just as solid as they were the first time around with body/leg articulation being consistent with the previous released Theron guard. Neck and arm articulation is consistent with the current version of Marcus and Dom. They're great figures that really exceeded my expectations, especially for a mere $13.99 each if you can find them at Toys R Us (which isn't that hard, go mid week early and you should be able to find them).
THE TICKERS!
The little Tickers I must say I probably love TOO much. In the game they are nasty canine sized bug creatures that run up to enemies and detonate. Living bombs essentially.
Sculpting on these is absolutely amazing. Tons of bits of muscle connective tissue, textures, detailed sinewy arms and vicious teeth. The tops of their flat, fluke like heads has a bumpy feel to them while much of the body is a maze of wrinkles.
The metal tank on/in their backs is especially detailed. The paint on these back packs are outstanding and I have to say the best weathering and metal fatigue NECA has yet released. Even the backs of them are incredibly intricate. The tank canister itself is slightly clear which adds an interesting touch.
The Tickers possess an impressive amount of articulation for what's basically a big bug. All four of its stubby back legs are ball jointed at their sockets allowing for a variety of stances. I have one crouched as if to pounce and one rearing up. The upper arms are ball jointed as well with swivel cuts just above the elbow and at the wrists. Their jaws are also hinged for various degrees of biting.
NECA attempted to recreate the fast manner in which these little beasties attack by including small wheels under the body that feature a pull back and let go race car like ability. The legs, if not positioned out far enough, will catch and slow the Ticker down. The feature in general does not work as well as it should. I'll admit, as dumb as it may sound, I was looking forward to having Ticker races across my pho-wood floors (sounds like good party game to me) so I'm kind of bummed it doesn't. I also figured they would make the jaw/teeth chatter as it raced along since they're called "Tickers" for a reason, in the game they click their teeth rapidly before attacking. Also, the fact that the canister of the back piece is slightly opaque makes me wonder why they didn't make it spark (they are bombs) as it raced across the floor like a lot of toy ray guns did back in the day. Its kind of odd that that part is clear at all so perhaps it was a consideration at some point.
If the feature doesn't catch your fancy at all however, NECA was nice enough to make the main stabilizing leg/wheel (think Artoo Detoo's spare leg) retractable into the body via small hatch. I think that was a very nice consideration for those who despised the action feature (I'm sure their were some, I wasn't one of them... TICKER RACES!!!).
Examples with it retracted and out:
At $13.99, NECA should have either nailed the action feature (with chattery teeth/sparks) or scrapped it and released these in a two pack format. Two packs would have suited me just fine, especially because I do love the figure and would like an army of them. Seeing as these are clearly for adults, action features will only be appreciated for a few minutes of amusement before the Ticker ends up on its rightful shelf space. Perhaps they'll release one of their $40 boxed sets with 5 featureless Tickers. I'm certainly down for that and I'd hope other fans would be as well. Its a very well done figure and I've already bought two.
That being said, NECA is going to release a Boomer in their next wave that will apparently be as big as it should be and they're not charging more for it (as far as I know as of writing this). The Ticker situation is a very small gripe for some very good value they've given Gears fans since this line started (which wasn't THAT long ago in toy years, spring of last year I believe). Especially the $40 Delta Squad box with tons of weapons and an exclusive Hammer of Dawn weapon or the Locust Hive box with seven heads (two of which are exclusive and one that was almost impossible to get the first chance)*. The Ticker is a gorgeous figure and I highly recommend getting at least one. If the value doesn't cut it for you, hope for a box set later on. I for one want around five and I'll just grab them off the peg "in case". If they release a box set later, I may grab that too. Seriously, Ticker Army! I'm all about it!
Check them out and let me know what you think. And be on the lookout for Series 5 in October with a new COG Trooper, Col. Hoffman, a Bloodmount rider AND my favorite Locust, the BOOMER!
*I'll be reviewing the Locust Hive box set hopefully by the weekend. Great set.
THE STACK 08.26.09
Well this was one HELL of a week from Marvel. The Dark Reign story arc running through Marvel, headed up by the seemingly limitless brilliance of Brian Michael Bendis, is reaching Dark Knight level intensity and moments that got my blood boiling, arm hairs standing and reactions I actually had to spout out loud.
From comics.
And I got one DC book this week (and one from last week), sadly no stand out indies for me this week (if I missed something good, let me know!). Marvel dominated this Wednesday's Stack.
Lets' get to it.
MARVEL:
The New Avengers #56
Currently this title seems to be handling some back burner action with all that's going on with more eventful conflicts between Mutant kind and Osborne but we're still getting a solid book. Several "ten time loser" villains have secured, built or bought one hardcore peace of equipment that drops powers like an EMP does electric devices. The tool is used as a bargaining chip with Norman Osborne. Osborne doesn't bite and pays a heavy price. While this title is not currently rocking the front lines of the DKR arc, this is a fun and well written read with some fantastic art right now. And I'm sure the New Avengers will be on the front lines with Osborne, if not in the next issue, very soon. They're still mighty pissed at his little team of impostors smearing their good names.
Dark Avengers #8 (Utopia Chapter 5)
On to one of Osborne's little puppet empire's more pressing problems: Mutants. We're finally treated to some answers as to just what Ms. Emma Frost is doing heading up an Osborne overseen mutant team claiming to be "X-Men". The mutant riots are squashed and the end of the issue, which I will not spoil, had me honestly laughing out loud for the sheer brilliance of what Scott "Cyclops" Summers has done to Osborne's ego and public image. I was never the biggest Cyclops fan and I'm sure I've flat out said I hate the guy over the years, but ever since Grant Morrison built the foundations of a bad ass in Summers way back in New X-Men, writers seem to be jumping at the chance to keep the trend up and growing. What Summers achieves by the end of this issue might infuriate Xavier but thrill Magneto. Mutants got a brand new bag. If you haven't picked up Utopia (running through alternating issues of Uncanny X-Men and Dark Avengers) its time to get caught up before the big finale issue X-Men/Dark Avengers Exodus coming out soon.
Secret Warriors #7
Johnathan Hickman (read Nightly News to figure out why he's one of the best writers of comics possibly ever) continues to give Nick Fury his greatest portrayal yet. Fury has gone so far rogue as to be taking on HAMMER (formerly SHIELD, basically Marvel's version of a CIA type group) with an army of former SHIELD agents and his own personally trained team of young superhumans. Normally, I hate the grizzled old guys trains smart mouth recruits plot lines because they tend to land in god awful cliche territory in no time. Hickman is not that kind of writer. Hickman is capable of managing multiple plot threads, characterizations, his own additions to the Marvel U and established canon like its a walk in the park. The new issue gives readers a glimpse at just how exactly Fury plans to fund such an outrageous endeavor. Osborne also appears, shortly, in the current issue and I eagerly awate the moment Fury gets to stare down a barrel pressed firmly against Osborne's wrinkled forehead. Despite how slighted the Avengers currently feel, or the Mutants or even the Fantastic Four, its Fury who has ultimately had it the worst: watching the organization he built since WW2 be warped and twisted into what it was designed to stop. And Fury, militant idealist that he is, is going to have some serious fun reclaiming his property... and I'm going to have some serious fun reading it. I have not been thrilled by or emotionally invested in too many titles like I am in this one.
Wolverine #77 (Dark Wolverine arc)
Wolverine continues to cover the current schemes of Wolverine's son Daken, a character I once figured would end up a throw away plot devise. Not in the hands of Daniel Way. Way introduced Daken in his Wolverine Origins title that I'm certainly going to have to pick up trades for. Daken, posing as his own father for Osborne's nasty little "Avengers" continues to push his plans to thwart Osborne (which seems to be motivated simply by Daken's desire to show Osborne he ain't the smartest man alive). Despite Daken's extreme hatred for his father and rather dumb brute portrayal in most Marvel books, Way writes him as incredibly intelligent. He's a fun character to read. He possesses the thug like capabilities of his father BUT ALSO the sort of political maneuvering usually given to characters in the realm of super villains/heroes... not newly established characters without much pull or page time. Daken is proving himself to be quite the likable anit-hero. The current issue depicts how he almost managed to stop Osborne altogether, in between genius mind fucking amongst his fellow "Avengers" and establishing an interesting partnership with the Fantastic Four, Daken is one busy boy. All of this AND the art is spectacular in its complex simplicity.
X-Force #18
Following their trip through time and space, the team is dropped back almost to the second they left, allowing them to finish the job they were forced (literally) to leave behind. Those events lead to the capture of Laura (X-23) and Wolverine is not happy to find that his daughter is missing. Logan's reaction is downright awww, what a good father... except its in perfect Wolverine fashion. Marvel's new trend of hiring hard hitting, unflinching writers continues in X-Force where we see a captured X-23 tortured by her own creators with a chainsaw. We're talking Scarface level torture here... only in X-Force they actually show it. Its damn brutal. As the team tries to figure out just where Laura is as they reel from their return to their own time, some action ensues and most of the team ends up covered in blood. This is not a book for the Silver Age fan sipping on cream soda under a Norman Rockwell. This is a team of good guys that make a lot of the baddest bad guys piss themselves. The book has been and continues to be a favorite and highly anticipated book for me every single month.
DC COMICS
Yes, despite DC's refusal to attempt the levels of quality their own films possess (see current Nolan Batman films... like you haven't...pfff), I still read a few titles monthly. All Bat titles of course.
BATGIRL #1
The identity of Batgirl, both inside the comics and out, has been something DC seems perpetually lost in figuring out. Obviously the original Batgirl, Barbara Gordon, has been out of the game for a long time having been paralyzed by the Joker in the late 80's. Then DC cooked up Cassandra Cain, a very well written and loved character who just happened to be the daughter of two of Bruce Wayne's own trainers, David Cain and Lady Shiva. Now since Bruce had trouble defeating Shiva at times and Cassandra nearly beat her once, many believed it would be Cassandra who would be groomed to be the best replacement for Bruce. If not on her own, than at least in teaming with Tim Drake (Robin III and currently Red Robin). She was certainly one of my favorites. However she was essentially and unceremoniously dropped for quite a while. Then she was a villain. Now she's back for a couple pages to hand the suit to yet another lost in DC continuity nightmare character: Spoiler. Spoiler was a teen girl who decided to become a costumed vigilante and was on again/off again with Tim Drake throughout his title and Bruce, after Tim once quit, even hired her as Robin for a whole two weeks, at which point Bruce fired her for incompetence. She was then killed in a very important scene following a massive gang war in Gotham that she herself inadvertently started trying to win back Bruce's favor. T'was fitting for her to die in the end of it I thought. Good epic tragedy. Then she was back, no real explanation (or one buried in some throwaway side title I skipped). The NEW Batgirl title is funny, well written and well drawn. However, when rebooting a character identity, especially Batgirl, perhaps it would have been wiser to NOT have it involve two (now) c list characters with confusing and horribly explained continuities? Way to open the market up to new readers DC. Such is the genius planning they seem fit to give us lately. Its still a good book, and with all that I've just covered, one should be able to follow it. If you want a far better version of a Batgirl character however, check out Rucka's Batwoman... that's how you take a nearly c-list character and make her just as fascinating as your big guns. But its hard to compete with Rucka.
BATMAN AND ROBIN #3
My favorite book right now because its the only really good REAL Bat-book currently ongoing. Most of the Batbooks (with the exception of Batman and Batwoman strangely enough) are throw away filler that will not take their characters into anything we have not seen before over and over and over. In Batman and Robin however, we get the more in depth look at just what its like for Dick Grayson (OG Robin) to have to become Batman. He's spent his whole life trying to do the opposite. And worse, he's faced with training an apprentice, Damian (Robin IV... V if you count Spoiler's two week stint) who happens to behave worse than Bruce ever did at his most solemn/pissed/stand offish. Morrison creates genius characters and takes established ones into new territory. Here we continue to follow Batman and Robin on their hunt for the gang leader known as Pyg. Pyg is one of the most terrifying baddies I've seen (and in a Batbook where crazy is always today's special, that's saying something). He puts these horrible masks on to the faces of his kidnapping victims. And of course, he can't just use some Krazy Glue... he uses acid. Its horrible and creepy. The victims are then drugged and end up serving him in a henchmen capacity. They look like that old Outer Limits episode where everyone has hideous pig faces and the hot blonde is considered ugly. Morrison is very up on his classic sci-fi and I'm sure that's the gag. His Batman and Robin, according to an IGN interview I read, is sort of his take on the 50's series if that series was given the Dark Knight treatment. Its brighter than you expect, but the subject matter is far darker than you can imagine. And, as of issue 3, its beginning to show signs of tying back in to Morrison's last arc on Batman, "RIP" (the one where Batman either died or took off aka DC's excuse for all of these crappy filler books polluting the Batman racks). When all is said and done, Morrison's run on Batman/Batman and Robin will no doubt be remembered as one epic and redefining ride. Which is great, that's what the man does. What I'm terrified of however, is that DC will (almost guaranteed) do to him what Marvel did following the New X-Men arc: practically negate everything he started in the guise of yet ANOTHER reboot. Marvel has clearly corrected their behavior but DC is a slow learner (like... retarded slow) so we shall see. Its only on issue 3 and there are reprints of one and two galore out there. Catch up and keep reading! Its a great book (and I didn't even get into how crazy good Frank Quitely's pencils are!).
From comics.
And I got one DC book this week (and one from last week), sadly no stand out indies for me this week (if I missed something good, let me know!). Marvel dominated this Wednesday's Stack.
Lets' get to it.
MARVEL:
The New Avengers #56
Currently this title seems to be handling some back burner action with all that's going on with more eventful conflicts between Mutant kind and Osborne but we're still getting a solid book. Several "ten time loser" villains have secured, built or bought one hardcore peace of equipment that drops powers like an EMP does electric devices. The tool is used as a bargaining chip with Norman Osborne. Osborne doesn't bite and pays a heavy price. While this title is not currently rocking the front lines of the DKR arc, this is a fun and well written read with some fantastic art right now. And I'm sure the New Avengers will be on the front lines with Osborne, if not in the next issue, very soon. They're still mighty pissed at his little team of impostors smearing their good names.
Dark Avengers #8 (Utopia Chapter 5)
On to one of Osborne's little puppet empire's more pressing problems: Mutants. We're finally treated to some answers as to just what Ms. Emma Frost is doing heading up an Osborne overseen mutant team claiming to be "X-Men". The mutant riots are squashed and the end of the issue, which I will not spoil, had me honestly laughing out loud for the sheer brilliance of what Scott "Cyclops" Summers has done to Osborne's ego and public image. I was never the biggest Cyclops fan and I'm sure I've flat out said I hate the guy over the years, but ever since Grant Morrison built the foundations of a bad ass in Summers way back in New X-Men, writers seem to be jumping at the chance to keep the trend up and growing. What Summers achieves by the end of this issue might infuriate Xavier but thrill Magneto. Mutants got a brand new bag. If you haven't picked up Utopia (running through alternating issues of Uncanny X-Men and Dark Avengers) its time to get caught up before the big finale issue X-Men/Dark Avengers Exodus coming out soon.
Secret Warriors #7
Johnathan Hickman (read Nightly News to figure out why he's one of the best writers of comics possibly ever) continues to give Nick Fury his greatest portrayal yet. Fury has gone so far rogue as to be taking on HAMMER (formerly SHIELD, basically Marvel's version of a CIA type group) with an army of former SHIELD agents and his own personally trained team of young superhumans. Normally, I hate the grizzled old guys trains smart mouth recruits plot lines because they tend to land in god awful cliche territory in no time. Hickman is not that kind of writer. Hickman is capable of managing multiple plot threads, characterizations, his own additions to the Marvel U and established canon like its a walk in the park. The new issue gives readers a glimpse at just how exactly Fury plans to fund such an outrageous endeavor. Osborne also appears, shortly, in the current issue and I eagerly awate the moment Fury gets to stare down a barrel pressed firmly against Osborne's wrinkled forehead. Despite how slighted the Avengers currently feel, or the Mutants or even the Fantastic Four, its Fury who has ultimately had it the worst: watching the organization he built since WW2 be warped and twisted into what it was designed to stop. And Fury, militant idealist that he is, is going to have some serious fun reclaiming his property... and I'm going to have some serious fun reading it. I have not been thrilled by or emotionally invested in too many titles like I am in this one.
Wolverine #77 (Dark Wolverine arc)
Wolverine continues to cover the current schemes of Wolverine's son Daken, a character I once figured would end up a throw away plot devise. Not in the hands of Daniel Way. Way introduced Daken in his Wolverine Origins title that I'm certainly going to have to pick up trades for. Daken, posing as his own father for Osborne's nasty little "Avengers" continues to push his plans to thwart Osborne (which seems to be motivated simply by Daken's desire to show Osborne he ain't the smartest man alive). Despite Daken's extreme hatred for his father and rather dumb brute portrayal in most Marvel books, Way writes him as incredibly intelligent. He's a fun character to read. He possesses the thug like capabilities of his father BUT ALSO the sort of political maneuvering usually given to characters in the realm of super villains/heroes... not newly established characters without much pull or page time. Daken is proving himself to be quite the likable anit-hero. The current issue depicts how he almost managed to stop Osborne altogether, in between genius mind fucking amongst his fellow "Avengers" and establishing an interesting partnership with the Fantastic Four, Daken is one busy boy. All of this AND the art is spectacular in its complex simplicity.
X-Force #18
Following their trip through time and space, the team is dropped back almost to the second they left, allowing them to finish the job they were forced (literally) to leave behind. Those events lead to the capture of Laura (X-23) and Wolverine is not happy to find that his daughter is missing. Logan's reaction is downright awww, what a good father... except its in perfect Wolverine fashion. Marvel's new trend of hiring hard hitting, unflinching writers continues in X-Force where we see a captured X-23 tortured by her own creators with a chainsaw. We're talking Scarface level torture here... only in X-Force they actually show it. Its damn brutal. As the team tries to figure out just where Laura is as they reel from their return to their own time, some action ensues and most of the team ends up covered in blood. This is not a book for the Silver Age fan sipping on cream soda under a Norman Rockwell. This is a team of good guys that make a lot of the baddest bad guys piss themselves. The book has been and continues to be a favorite and highly anticipated book for me every single month.
DC COMICS
Yes, despite DC's refusal to attempt the levels of quality their own films possess (see current Nolan Batman films... like you haven't...pfff), I still read a few titles monthly. All Bat titles of course.
BATGIRL #1
The identity of Batgirl, both inside the comics and out, has been something DC seems perpetually lost in figuring out. Obviously the original Batgirl, Barbara Gordon, has been out of the game for a long time having been paralyzed by the Joker in the late 80's. Then DC cooked up Cassandra Cain, a very well written and loved character who just happened to be the daughter of two of Bruce Wayne's own trainers, David Cain and Lady Shiva. Now since Bruce had trouble defeating Shiva at times and Cassandra nearly beat her once, many believed it would be Cassandra who would be groomed to be the best replacement for Bruce. If not on her own, than at least in teaming with Tim Drake (Robin III and currently Red Robin). She was certainly one of my favorites. However she was essentially and unceremoniously dropped for quite a while. Then she was a villain. Now she's back for a couple pages to hand the suit to yet another lost in DC continuity nightmare character: Spoiler. Spoiler was a teen girl who decided to become a costumed vigilante and was on again/off again with Tim Drake throughout his title and Bruce, after Tim once quit, even hired her as Robin for a whole two weeks, at which point Bruce fired her for incompetence. She was then killed in a very important scene following a massive gang war in Gotham that she herself inadvertently started trying to win back Bruce's favor. T'was fitting for her to die in the end of it I thought. Good epic tragedy. Then she was back, no real explanation (or one buried in some throwaway side title I skipped). The NEW Batgirl title is funny, well written and well drawn. However, when rebooting a character identity, especially Batgirl, perhaps it would have been wiser to NOT have it involve two (now) c list characters with confusing and horribly explained continuities? Way to open the market up to new readers DC. Such is the genius planning they seem fit to give us lately. Its still a good book, and with all that I've just covered, one should be able to follow it. If you want a far better version of a Batgirl character however, check out Rucka's Batwoman... that's how you take a nearly c-list character and make her just as fascinating as your big guns. But its hard to compete with Rucka.
BATMAN AND ROBIN #3
My favorite book right now because its the only really good REAL Bat-book currently ongoing. Most of the Batbooks (with the exception of Batman and Batwoman strangely enough) are throw away filler that will not take their characters into anything we have not seen before over and over and over. In Batman and Robin however, we get the more in depth look at just what its like for Dick Grayson (OG Robin) to have to become Batman. He's spent his whole life trying to do the opposite. And worse, he's faced with training an apprentice, Damian (Robin IV... V if you count Spoiler's two week stint) who happens to behave worse than Bruce ever did at his most solemn/pissed/stand offish. Morrison creates genius characters and takes established ones into new territory. Here we continue to follow Batman and Robin on their hunt for the gang leader known as Pyg. Pyg is one of the most terrifying baddies I've seen (and in a Batbook where crazy is always today's special, that's saying something). He puts these horrible masks on to the faces of his kidnapping victims. And of course, he can't just use some Krazy Glue... he uses acid. Its horrible and creepy. The victims are then drugged and end up serving him in a henchmen capacity. They look like that old Outer Limits episode where everyone has hideous pig faces and the hot blonde is considered ugly. Morrison is very up on his classic sci-fi and I'm sure that's the gag. His Batman and Robin, according to an IGN interview I read, is sort of his take on the 50's series if that series was given the Dark Knight treatment. Its brighter than you expect, but the subject matter is far darker than you can imagine. And, as of issue 3, its beginning to show signs of tying back in to Morrison's last arc on Batman, "RIP" (the one where Batman either died or took off aka DC's excuse for all of these crappy filler books polluting the Batman racks). When all is said and done, Morrison's run on Batman/Batman and Robin will no doubt be remembered as one epic and redefining ride. Which is great, that's what the man does. What I'm terrified of however, is that DC will (almost guaranteed) do to him what Marvel did following the New X-Men arc: practically negate everything he started in the guise of yet ANOTHER reboot. Marvel has clearly corrected their behavior but DC is a slow learner (like... retarded slow) so we shall see. Its only on issue 3 and there are reprints of one and two galore out there. Catch up and keep reading! Its a great book (and I didn't even get into how crazy good Frank Quitely's pencils are!).
Tuesday, August 18, 2009
TOY REVIEW: SDCC EXCLUSIVE LAMBENT LOCUST GRENADER
Yep, another NECA figure. What can I say... they have a LOT of my favorite licenses. Of those, there is not one I love more than Gears of War. A lot of people know at least a little: a last holdout of humanity battles a subterranean race known as the Locust Horde. And there are chainsaws.
For their Gears of War exclusive this year (last year being the fan favorite Anthony Carmine) they did an interesting little remodel of their just released Locust Grenader. Part of the war between human and Locust in Gears deals with an underground fuel source known as Imulsion. Apparently it can cause quite a few health problems and, as seen in the latter scenes of Gears of War 2, some strange mutated Locust known as Lambents.

The Lambent Locust here is, as I mentioned, a retooled Locust Grenader. The Grenader uses the standard Locust legs NECA has been re-using since the second series Theron Guards and Sentinels. Re-using sculpts is nothing new. Back when I was a kid, the Superpowers line of DC heroes featured the same general body for all the characters with slight detail alterations and different heads. Marvel was doing something similar with their Secret Wars figures and this practice is still in effect today. The Four Horsemen have been making a lot of money for a few companies utilizing this very concept. Re-using parts in a video game however makes even MORE sense. Game developers often re-use parts where they can in order to speed development along. Many of the locust have alterations to a few set main bodies, they are soldiers in uniform after all. On the Lambent Locust/Grenader body, we get a whole new upper torso, arms, and head. Every set of Gears figures has blown away the last. And considering they're releasing nearly three sets a year, that's damn impressive. The body has intricate musculature with tiny, fibrous connective tissue sculpted in for a nice effect. The anatomy has a very solid, yet realistically organic look to it in addition to some nicely used veins. The heads their Locust also feature a lot of little skin folds and stretches.


What makes this Lambent edition sculpt especially worth while is his translucent plastic "veins" running throughout the body. Lambent Locust in the game are very easy to tell apart from their uninfected cousins because they glow. A lot. NECA has recreated this effect by (my theory that I'm pretty damn sure of) sculpting the figure in a translucent plastic and then painting him, leaving areas open so that when light is shown through his back, the clear plastic illuminates. It's an impressive effect and I'm very happy with the results.

Why didn't the Lambent Locust get the LED treatment that Isaac Clarke of Dead Space did? Apparently they looked into it but putting an LED light into a figure requires certain sculpting considerations and, since they needed to use this same body for the standard Locust Grenader and Flame thrower Grenader figures, it was simply not cost effective to do do. While an LED would have been obviously welcomed, their explanation makes sense. The re-using of certain parts throughout the Gears line has allowed them to release a lot of game accurate figures for fans at very reasonable prices. Especially when you actually get one in front of you and can see the intricate sculpting, innovative articulation, and detailed paint (most of the time and always improving). Not to mention the weapons selection.
The Lambent Locust features the same articulation as the standard Series 4 Locust Grenader and I'll get more into that when I obtain the standard figure this month. Suffice to say, there's plenty. He comes with a Gnasher shotgun, weapon of choice to Locust Grenaders.
His weapon features the new peg system NECA has been implementing on their Gears figures in much the same fashion as McFarlane's Halo line: a peg mounted on weapons that can be plugged into a spot on the figure's back to sit in the same fashion as secondary weapons do in game. On the Grenader I actually wish they'd have skipped it. Grenaders, not wearing shirts, have an exposed torso. A weapon hanging from nothing just looks weird, I don't plan to use it, and now there's a hole in his back for it. The standard version wears a couple of straps and I'm hoping his weapon snaps into that and not the figure. Its very possible the standard version will have a strap overlapping the hole so that the peg can slip through the strap, into the body, and appear to be attached to the strap. Here's hoping at any rate. we shall see after I get my hands on them.
All in all, a very cool exclusive. He's a solid representation of his in game counterpart and I really enjoy the illuminating feature. He's very well painted all around and he only cost me $20. Average con price and easily fair for the figure. I'm hoping NECA does more Lambent versions of the Locust Horde, maybe in the form of one of their very popular boxed sets, because I was only able to grab one. If the Lambent are more heavily featured in Gears 3, I'm sure they will. I highly recommend it to any fan of Gears of War or figures with amazing sculpts and fun extra features.
For their Gears of War exclusive this year (last year being the fan favorite Anthony Carmine) they did an interesting little remodel of their just released Locust Grenader. Part of the war between human and Locust in Gears deals with an underground fuel source known as Imulsion. Apparently it can cause quite a few health problems and, as seen in the latter scenes of Gears of War 2, some strange mutated Locust known as Lambents.
The Lambent Locust here is, as I mentioned, a retooled Locust Grenader. The Grenader uses the standard Locust legs NECA has been re-using since the second series Theron Guards and Sentinels. Re-using sculpts is nothing new. Back when I was a kid, the Superpowers line of DC heroes featured the same general body for all the characters with slight detail alterations and different heads. Marvel was doing something similar with their Secret Wars figures and this practice is still in effect today. The Four Horsemen have been making a lot of money for a few companies utilizing this very concept. Re-using parts in a video game however makes even MORE sense. Game developers often re-use parts where they can in order to speed development along. Many of the locust have alterations to a few set main bodies, they are soldiers in uniform after all. On the Lambent Locust/Grenader body, we get a whole new upper torso, arms, and head. Every set of Gears figures has blown away the last. And considering they're releasing nearly three sets a year, that's damn impressive. The body has intricate musculature with tiny, fibrous connective tissue sculpted in for a nice effect. The anatomy has a very solid, yet realistically organic look to it in addition to some nicely used veins. The heads their Locust also feature a lot of little skin folds and stretches.
What makes this Lambent edition sculpt especially worth while is his translucent plastic "veins" running throughout the body. Lambent Locust in the game are very easy to tell apart from their uninfected cousins because they glow. A lot. NECA has recreated this effect by (my theory that I'm pretty damn sure of) sculpting the figure in a translucent plastic and then painting him, leaving areas open so that when light is shown through his back, the clear plastic illuminates. It's an impressive effect and I'm very happy with the results.
Why didn't the Lambent Locust get the LED treatment that Isaac Clarke of Dead Space did? Apparently they looked into it but putting an LED light into a figure requires certain sculpting considerations and, since they needed to use this same body for the standard Locust Grenader and Flame thrower Grenader figures, it was simply not cost effective to do do. While an LED would have been obviously welcomed, their explanation makes sense. The re-using of certain parts throughout the Gears line has allowed them to release a lot of game accurate figures for fans at very reasonable prices. Especially when you actually get one in front of you and can see the intricate sculpting, innovative articulation, and detailed paint (most of the time and always improving). Not to mention the weapons selection.
The Lambent Locust features the same articulation as the standard Series 4 Locust Grenader and I'll get more into that when I obtain the standard figure this month. Suffice to say, there's plenty. He comes with a Gnasher shotgun, weapon of choice to Locust Grenaders.
His weapon features the new peg system NECA has been implementing on their Gears figures in much the same fashion as McFarlane's Halo line: a peg mounted on weapons that can be plugged into a spot on the figure's back to sit in the same fashion as secondary weapons do in game. On the Grenader I actually wish they'd have skipped it. Grenaders, not wearing shirts, have an exposed torso. A weapon hanging from nothing just looks weird, I don't plan to use it, and now there's a hole in his back for it. The standard version wears a couple of straps and I'm hoping his weapon snaps into that and not the figure. Its very possible the standard version will have a strap overlapping the hole so that the peg can slip through the strap, into the body, and appear to be attached to the strap. Here's hoping at any rate. we shall see after I get my hands on them.
All in all, a very cool exclusive. He's a solid representation of his in game counterpart and I really enjoy the illuminating feature. He's very well painted all around and he only cost me $20. Average con price and easily fair for the figure. I'm hoping NECA does more Lambent versions of the Locust Horde, maybe in the form of one of their very popular boxed sets, because I was only able to grab one. If the Lambent are more heavily featured in Gears 3, I'm sure they will. I highly recommend it to any fan of Gears of War or figures with amazing sculpts and fun extra features.
Labels:
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TOY REVIEW: SDCC NECA EXCLUSIVE DEAD SPACE ISAAC CLARKE
I first read about the PS3/XBOX/PC game, Dead Space quite a while ago and, regretfully, I've yet to play it. What struck me about what I'd read was that you play an entire action shooter, set in a very 1979 Alien film-like setting, as a mechanic, Isaac Clarke, with mainly tools with which to fight. Not being a well trained super soldier is always a more engaging premise.
This year, when I heard NECA secured the license to produce Dead Space figures, I knew they'd do the fans of Dead Space proud after seeing their outstanding work on several games including Gears of War and Street Fighter IV. What I didn't know, is that thanks to their San Diego Comic Con exclusive debut of Isaac Clarke, that I'd be drooling over their creation. It was only a few weeks before the Con when I read that the average, 8" scale Isaac Clarke, in keeping with the game's aesthetic, would feature LED lights in his head and torso.
I've never seen that before in an 8" figure. Needless to say, I made sure I got one.

Issac Clarke is made out of a dense plastic that carries some good weight without being clunky. Its one of my most common praises of NECA, they do not use weak, rubbery plastic like most mainstream companies. The sculpt is impressive as always. Clarke's suit is very simple in its very utilitarian style design. NECA has given it some good texture to keep him from looking like he's in a one piece body suit. The areas that are clearly meant to be fabric LOOK like fabric and the parts that are clearly meant to be metal (or whatever super plastics we may use in a space travel filled future) have a good solidarity to them.
Let's talk little details. There are all sorts of things happening all over Clarke's suit. I've since looked at quite a bit of material from Dead Space and this suit seems very game accurate. His left wrist and hand have a bit of tech looking equipment bits that are intricately sculpted and cleanly painted. Even the boots received some little extras.


My favorite detail, and its one most companies would have skipped or not really paid much attention to, is his little chest plate heads up display. The plate protrudes from his chest presumably so he can quickly look down at whatever data he needs while still having both hands free to fix what needs fixin'. Its astounding. The plate has a clear greenish tint plastic with some sort of text on it to simulate the holographic projection look of most of the computer interfaces of Dead Space. Its the sort of clever little detail you find and think, 'wow, they could have totally skipped this and no one would have complained, and yet they made sure it was there in perfect detail'. It truly is a commitment to detail I wish a certain company producing movie "accurate" figures from one of my favorite films ::cough::ghostbusters::cough:: would take a cue from. This level of caring about delivering the best representation of a fan's beloved property creates brand loyalty you can't buy.

Clarke features numerous points of articulation including a ball jointed head and shoulders, cut biceps, cut/hinge elbows and knees, cut wrists, waist, double hinge hips (for forward, back and out to side movement), and hinged ankles. I love that we live in an era of toys where that is only slightly above standard. The standard for articulation is in a fantastic place all over the wonderful world of action figures.
The paint, as you can clearly see from the photos already, is equally noteworthy. Some companies would have just painted him all black. Some companies would have allowed that black to have far too much sheen and negate the feeling that Clarke jumped right off the screen. Here NECA has multiple tones of black and dark grays to make their sculpting really pop and enhance all of the little details. The standard version of Clarke, available this fall, will feature a more bronze/brown paint scheme representing the suit he starts the game in. Apparently he upgrades suits when needed, sort of like all those mainstream rollerblade in lava lazers ninja Batman figures we've seen over the years. Only Clarke's are actually functional in the context of the game.
Here we have Clarke in his Unitology suit. In the game, Unitology is an obvious reference to Scientology and is appropriately portrayed as a cult. Clarke's suit is covered in symbols from this cult. I'm not sure how NECA did these, I'm assuming its some sort of stamp. However they did it, each character is as clear and crisp as if they were typed onto him. I've found that there is actually a translator for this code (a is this, b is this) and will someday, when I'm really bored, actually see if the symbols spell out anything or are just really awesome looking gibberish. Being NECA, I wouldn't be surprised if it said something.

Clarke uses a bunch of different tools in the game but here only comes with one. I'm assuming that was to keep the cost down to make room for his best feature, which I'll get to in a moment and then it's price tag. I'm unsure of what it's called but when I read about it on the game's Wikia page, it is apparently a super advanced sort of nail gun which can shoot three bolts in a vertical line or, if you were to switch to its secondary mode, a horizontal line. The plastic version that Clarke comes with doesn't switch to this horizontal mode. That would have been cool, but honestly, no big deal. You'd have to ask a die hard Dead Space fan whether or not that hick up would be enough to make them not want this figure. I'm sure they'd let it slide. The gun is also covered in the Unitology symbols and fits into his hand quite well. It has a mean look and really ads to Clarke's menacing appearance (which... is odd for a mechanic, but I like it so I'm not gonna get into an art versus total functionality debate with myself about it). I'm sure they will make many of Clarke's suits and each will come with his various tools so that by the end of the run, you'd have all of his better suits and tools to swap around.

I recently ripped into, just a little, another company for not providing ENOUGH accessories for their price tag. It might appear that I'm going easy on Clarke. Well that other figure did not feature an LED light (and it would have been one awesome figure if it did!). Most of the gameplay of Dead Space happens throughout a powered down and very dark star ship (borrowing from Alien for its excellent use of the combo claustrophobia/darkness threat). Within that dark, the main light source just happens to be, well, you. NECA obviously realizing what an important character this minimal lighting was on its own, Clarke features not only a light up face plate but back tubing as well. Apparently the developers wanted as little stat related text on their screen as possible so your health meter is the light up tube down Clarke's back. The fuller the tube, the better his health. Ingenious little idea. And NECA nails it here.
As you can see, the light is bright and full in any condition, as only an LED can truly deliver. The left side photos were taken in an all white kitchen heavily saturated in day light. The photos on the right feature him in the much more game appropriate lighting of... my darkened bathroom. NECA even made an already raised section of his spine plates the switch for the LED's so that it does not show up upon inspection. It also has two modes: push it straight in to turn it on and release to turn it off OR push the switch in and slightly up to have the LED stay on.


And the most amazing thing about all this... I'm going to sound like an infomercial... oh well... You get the amazing sculpt, the dense plastic, the high level of articulation, the crisp, well thought out and painted details AND a couple of LED lights for a whopping... twenty dollars. $20!!!
Standard mainstream Con figure prices. NECA has maintained a $20 price tag on, I believe, all of their comic con figures and, in this tough economy where even a company with NECA's big name licenses is forced to keep costs down, they maintain a commitment to making affordable exclusives. Even when they light the hell up.
I'm looking forward to getting some other versions of Clarke. The fall release figure is pretty nice looking and will feature a bloody variant with a different weapon. Oh yeah, those will light up too.
This year, when I heard NECA secured the license to produce Dead Space figures, I knew they'd do the fans of Dead Space proud after seeing their outstanding work on several games including Gears of War and Street Fighter IV. What I didn't know, is that thanks to their San Diego Comic Con exclusive debut of Isaac Clarke, that I'd be drooling over their creation. It was only a few weeks before the Con when I read that the average, 8" scale Isaac Clarke, in keeping with the game's aesthetic, would feature LED lights in his head and torso.
I've never seen that before in an 8" figure. Needless to say, I made sure I got one.
Issac Clarke is made out of a dense plastic that carries some good weight without being clunky. Its one of my most common praises of NECA, they do not use weak, rubbery plastic like most mainstream companies. The sculpt is impressive as always. Clarke's suit is very simple in its very utilitarian style design. NECA has given it some good texture to keep him from looking like he's in a one piece body suit. The areas that are clearly meant to be fabric LOOK like fabric and the parts that are clearly meant to be metal (or whatever super plastics we may use in a space travel filled future) have a good solidarity to them.
Let's talk little details. There are all sorts of things happening all over Clarke's suit. I've since looked at quite a bit of material from Dead Space and this suit seems very game accurate. His left wrist and hand have a bit of tech looking equipment bits that are intricately sculpted and cleanly painted. Even the boots received some little extras.
My favorite detail, and its one most companies would have skipped or not really paid much attention to, is his little chest plate heads up display. The plate protrudes from his chest presumably so he can quickly look down at whatever data he needs while still having both hands free to fix what needs fixin'. Its astounding. The plate has a clear greenish tint plastic with some sort of text on it to simulate the holographic projection look of most of the computer interfaces of Dead Space. Its the sort of clever little detail you find and think, 'wow, they could have totally skipped this and no one would have complained, and yet they made sure it was there in perfect detail'. It truly is a commitment to detail I wish a certain company producing movie "accurate" figures from one of my favorite films ::cough::ghostbusters::cough:: would take a cue from. This level of caring about delivering the best representation of a fan's beloved property creates brand loyalty you can't buy.
Clarke features numerous points of articulation including a ball jointed head and shoulders, cut biceps, cut/hinge elbows and knees, cut wrists, waist, double hinge hips (for forward, back and out to side movement), and hinged ankles. I love that we live in an era of toys where that is only slightly above standard. The standard for articulation is in a fantastic place all over the wonderful world of action figures.
The paint, as you can clearly see from the photos already, is equally noteworthy. Some companies would have just painted him all black. Some companies would have allowed that black to have far too much sheen and negate the feeling that Clarke jumped right off the screen. Here NECA has multiple tones of black and dark grays to make their sculpting really pop and enhance all of the little details. The standard version of Clarke, available this fall, will feature a more bronze/brown paint scheme representing the suit he starts the game in. Apparently he upgrades suits when needed, sort of like all those mainstream rollerblade in lava lazers ninja Batman figures we've seen over the years. Only Clarke's are actually functional in the context of the game.
Here we have Clarke in his Unitology suit. In the game, Unitology is an obvious reference to Scientology and is appropriately portrayed as a cult. Clarke's suit is covered in symbols from this cult. I'm not sure how NECA did these, I'm assuming its some sort of stamp. However they did it, each character is as clear and crisp as if they were typed onto him. I've found that there is actually a translator for this code (a is this, b is this) and will someday, when I'm really bored, actually see if the symbols spell out anything or are just really awesome looking gibberish. Being NECA, I wouldn't be surprised if it said something.
Clarke uses a bunch of different tools in the game but here only comes with one. I'm assuming that was to keep the cost down to make room for his best feature, which I'll get to in a moment and then it's price tag. I'm unsure of what it's called but when I read about it on the game's Wikia page, it is apparently a super advanced sort of nail gun which can shoot three bolts in a vertical line or, if you were to switch to its secondary mode, a horizontal line. The plastic version that Clarke comes with doesn't switch to this horizontal mode. That would have been cool, but honestly, no big deal. You'd have to ask a die hard Dead Space fan whether or not that hick up would be enough to make them not want this figure. I'm sure they'd let it slide. The gun is also covered in the Unitology symbols and fits into his hand quite well. It has a mean look and really ads to Clarke's menacing appearance (which... is odd for a mechanic, but I like it so I'm not gonna get into an art versus total functionality debate with myself about it). I'm sure they will make many of Clarke's suits and each will come with his various tools so that by the end of the run, you'd have all of his better suits and tools to swap around.
I recently ripped into, just a little, another company for not providing ENOUGH accessories for their price tag. It might appear that I'm going easy on Clarke. Well that other figure did not feature an LED light (and it would have been one awesome figure if it did!). Most of the gameplay of Dead Space happens throughout a powered down and very dark star ship (borrowing from Alien for its excellent use of the combo claustrophobia/darkness threat). Within that dark, the main light source just happens to be, well, you. NECA obviously realizing what an important character this minimal lighting was on its own, Clarke features not only a light up face plate but back tubing as well. Apparently the developers wanted as little stat related text on their screen as possible so your health meter is the light up tube down Clarke's back. The fuller the tube, the better his health. Ingenious little idea. And NECA nails it here.
As you can see, the light is bright and full in any condition, as only an LED can truly deliver. The left side photos were taken in an all white kitchen heavily saturated in day light. The photos on the right feature him in the much more game appropriate lighting of... my darkened bathroom. NECA even made an already raised section of his spine plates the switch for the LED's so that it does not show up upon inspection. It also has two modes: push it straight in to turn it on and release to turn it off OR push the switch in and slightly up to have the LED stay on.
And the most amazing thing about all this... I'm going to sound like an infomercial... oh well... You get the amazing sculpt, the dense plastic, the high level of articulation, the crisp, well thought out and painted details AND a couple of LED lights for a whopping... twenty dollars. $20!!!
Standard mainstream Con figure prices. NECA has maintained a $20 price tag on, I believe, all of their comic con figures and, in this tough economy where even a company with NECA's big name licenses is forced to keep costs down, they maintain a commitment to making affordable exclusives. Even when they light the hell up.
I'm looking forward to getting some other versions of Clarke. The fall release figure is pretty nice looking and will feature a bloody variant with a different weapon. Oh yeah, those will light up too.
Labels:
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dead space,
gears of war,
isaac clarke,
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